[Vm-dev] Split sound package -> Cog not loading in last 1.4

Mariano Martinez Peck marianopeck at gmail.com
Wed Jan 25 11:21:45 UTC 2012

On Tue, Jan 24, 2012 at 10:07 PM, Henrik Johansen <
henrik.s.johansen at veloxit.no> wrote:

> On Jan 24, 2012, at 8:12 14PM, Mariano Martinez Peck wrote:
> > Hi guys. Cog is not loading anymore in 1.4 because of some classes
> depending on Project from the 'Sound' package found in PharoSound repo in
> SS. At the beginning I thought to create a separate package
> "SoundVMSupport" and put there the needed classes, but I discover that
> there are a lot which are needed. And moreover, all of those needed classes
> are in the category Sound-Synthesis. The classes problematic (regarding
> Project and morphs) are in the other package Sound-Scores. I have just
> tried and split the Sound package in two: SoundScores and SoundSynthesis.
> Then I changed ConfigurationOfCog to load SoundSynthesis rather than Sound.
> That works and I can now build the VM without problems.
> >
> > I think that the split makes sense even without of the need of Cog. Do
> you agree?  If true, I can commit everything.
> > One of the things I am not sure is how to make sure Sound package is not
> used anymore. All I can do is:
> >
> > a) Put a comment in squeaksource page saying that the packages are now
> SoundScores and SoundSynthesis.
> > b) Create a new baseline and version of ConfigurationOfPharoSound which
> reflecs this change
> > c) Commit a version of everything empty (no single class) to the package
> Sound.
> >
> > Which ones of these should I do ?
> My 2c: Just split of Sound-Scores into a separate package, leaving Sound
> containing Sound-Synthesis.
> Other than that, it sounds like a good plan.
> Why? Because it:
> 1. Makes it easy to still synch with the version in Squeak.
> 2. Avoids having to create a new baseline.
> 3. The extra work of either a), b), or c) is unnecessary.
Good idea. I have just do that. And I have created a new baseline/version
if ConfigurationOfPharo sound so that to include SoundScores....
But Cog still uses Sound, so now it is working :)

> Cheers,
> Henry

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