[Vm-dev] Removing most of the windowing code

Dimitris Chloupis kilon.alios at gmail.com
Thu Nov 24 09:59:31 UTC 2016


On Thu, Nov 24, 2016 at 9:12 AM Ronie Salgado <roniesalg at gmail.com> wrote:

> .
>
> I am also planning on making a standard interface for embedding the VM in
> an application, at least as a static library. With this new building
> system, this seems to be easy to do.
>
>
> Best regards,
> Ronie
>

This negative energy surrounding you right now is me hating you Sith Lord
style.

How dare you ?

Yesterday 03:00 am I finally managed to make my shared memory bridge
between Pharo and C++ to work also on Windows after a ton of debugging and
here comes you telling me that all my effort was for nothing. It now works
and is tested on MacOS 10.12 , Ubuntu 15.04 and Windows 10 (all of them 64
bit).

Have you got no mercy ?

Suffice to say I am super interested in both Non GUI Pharo because I use
Unreal Game Engine and embedding Pharo because I use Unreal Game Engine.

Embedding Pharo is a must have for me because my shared memory solution
would not be acceptable by Apple on iOS since it forbids an app from
running two executable at the same time which is basic requirement for
shared memory. Stupid Apple :/ . Android seems to be fine with this.

For now my game will target only PC where my shared memory solution works
fine but sooner or later I will have to port to iOS and Android.

If there is anything I can do to help you out, dont hesitate to ask. I am
going to give your build a try now :)
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