[Vm-dev] Removing most of the windowing code

Igor Stasenko siguctua at gmail.com
Tue Nov 29 17:22:29 UTC 2016


On 29 November 2016 at 14:43, Ben Coman <btc at openinworld.com> wrote:

>
>
>
> On Thu, Nov 24, 2016 at 10:06 PM, Ronie Salgado <roniesalg at gmail.com>
> wrote:
>
>>
>> It is still needed to define a proper interface for embedding the VM.
>> This interface should be a single .h file, with the highest level of
>> abstraction possible. There are some other issues such as potential name
>> clashes, and the fact that the VM symbols are public by default. At the
>> bare minimum, it has to provide functions for initializing the VM, passing
>> command line arguments, loading an image, running the image, and shutting
>> down.
>>
>
> I don't know if its really suitable, but since Lua is the incumbent
> embedded gaming language, perhaps echoing it would make it easier to
> substitute ours for theirs.
> https://www.lua.org/pil/24.2.html
>
> cheers -ben
>
>
well, the problem is that we're in a bit more difficult situation that
Lua.. in Lua there's no processes/contexts..
and if we would want implement an external message send i.e.  send message
- get result, things not so straightforward as in Lua.
it's all because it was never designed to be run in a host environment and
be open from that end.
that's why it is much easier to implement FFI, that C -> smalltalk API.



-- 
Best regards,
Igor Stasenko.
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