[Vm-dev] 64bits Guardian failure on Squeak 5.3 RC1
Stéphane Rollandin
lecteur at zogotounga.net
Thu Feb 27 08:40:01 UTC 2020
> I just ran in debugger, and it crash in b3dDrawSTWRGB
> But it seems like the function received an already corrupted texture...
If I get rid of the background sky object (the one that is textured), by
setting
sky := #()
in WonderlandPark>>#makeSky
then the game starts normally, but at some point I still either get a
crash with no dump, or a regular error signalling that primitive
primStartRasterizer:objects:textures: failed...
Stef
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