[Vm-dev] 64bits Guardian failure on Squeak 5.3 RC1

Stéphane Rollandin lecteur at zogotounga.net
Thu Feb 27 08:40:01 UTC 2020


>     I just ran in debugger, and it crash in b3dDrawSTWRGB
>     But it seems like the function received an already corrupted texture...

If I get rid of the background sky object (the one that is textured), by 
setting

	sky := #()

in WonderlandPark>>#makeSky

then the game starts normally, but at some point I still either get a 
crash with no dump, or a regular error signalling that primitive 
primStartRasterizer:objects:textures: failed...

Stef


More information about the Vm-dev mailing list