[Vm-dev] Windows VM broken for ioShowDisplay

Nicolas Cellier nicolas.cellier.aka.nice at gmail.com
Mon Nov 14 11:13:55 UTC 2022


Hmm, maybe a clue:

    static double getDpiSystem(void)
    {
         return (double) GetDeviceCaps(GetWindowDC(stWindow), LOGPIXELSY);
    }

shouldn't there be a ReleaseDC here ?

Le lun. 14 nov. 2022 à 12:10, Nicolas Cellier <
nicolas.cellier.aka.nice at gmail.com> a écrit :

> I confirm that it is a GDI LEAK.
> If I display the number of GDI objects in the task manager, I see that the
> number grows up to 10,000 at which time the image hangs...
>
> Le lun. 14 nov. 2022 à 11:24, Nicolas Cellier <
> nicolas.cellier.aka.nice at gmail.com> a écrit :
>
>> Sorry, for shorten message, continued below...
>>
>> Le lun. 14 nov. 2022 à 11:18, Nicolas Cellier <
>> nicolas.cellier.aka.nice at gmail.com> a écrit :
>>
>>> Hi all,
>>> as Eliot already reported in October, after a few minutes, the 64bits
>>> image locks up on windows.
>>> The console reports an error from within ioShowDisplay
>>>
>>>     SetDIBitsToDevice failed (0)
>>>     width=1364,height=757,bits=7FF7471D68E8,dc=FFFFFFFF9D010B72
>>>
>>> then several other gdi calls start to fail, like
>>>
>>>     CreateCursor failed (0)
>>>
>>> a bit further, SetDIBitsToDevice failed (8), the error message concerns
>>>
>>>  The error message a bit further is about insufficient memory resources
>> to perform the SetDIBitsToDevice
>>
>> If I open an image, leave it alone, and observe the Squeak.exe process in
>> TaskManager, I clearly see a memory leak.
>> The error happens after about 15 or 16Mbytes increase.
>> So we should track the origin of un-released resources, and the problem
>> will then probably vanish.
>>
>> For now, it's a show-stopper for me.
>>
>> Nicolas
>>
>
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