[Vm-dev] Tangential: A Lisp Interpreter Implemented in Conway's Game of Life

Vanessa Freudenberg vanessa at codefrau.net
Thu Jan 19 08:54:04 UTC 2023


On Wed, Jan 18, 2023 at 11:33 AM karl ramberg <karlramberg at gmail.com> wrote:

>
> Here is a version of Dans Game of Life that almost work ;-P
> Some methods have changed names and I'm not sure about the BilBlt
> combinations rules used.
>
> Best,
> Karl
>

Here's one that does work. Took the liberty to reorder things a bit so I
could better understand what it does.

Vanessa

On Mon, Jan 16, 2023 at 9:55 PM tim Rowledge <tim at rowledge.org> wrote:
>
>>
>>
>>
>> > On 2023-01-16, at 12:00 PM, karl ramberg <karlramberg at gmail.com> wrote:
>> >
>> > Very cool. I would not volunteer to refactor that :-D
>> >
>> > It's tricky to get high performance GameOfLife in Squeak.
>>
>> Have you never seen the BitBLT based version Dan Ingalls wrote a
>> gazillion years ago? It used to be in the Squeak image, or at least I feel
>> pretty sure it was.
>>
>> Oh, wait! It was written up in the Byte81 issue, so see
>> https://archive.org/details/byte-magazine-1981-08/page/n181/mode/2up?view=theater
>> and the following pages.
>>
>> tim
>> --
>> tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
>> Klingon Code Warrior:- 8) "By filing this bug you have questioned my
>> family honor. Prepare to die!"
>>
>>
>>
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