hehe thanks for the vivid response ;)
Well then I'll use closeTo, I don't really need a very accurate comparison.
But since I want to create a Renderer the performance will be the biggest
problem. Well thats also why I've chosen Squeak ;).


thanks for the responses


Am 27.02.2009 um 13:51 schrieb Bert Freudenberg:

The Epsilon class variable is used only when the primitives for some float functions are not available, in which case they are approximated to that precision. Using that same epsilon for something else is as meaningless as the 0.0001 in #closeTo:.

The epsilon really depends on your application.

- Bert -

On 27.02.2009, at 13:41, Oscar Nierstrasz wrote:


Yes, we looked at that, but closeTo: uses a much larger epsilon than Float's class variable Epsilon.

I suggested Camillo wrote an extension method similar to closeTo: but using the existing Epsilon (or an arbitrary one as an additional parameter).

Is that the right thing to do?

- on

On Feb 27, 2009, at 13:34, Lukas Renggli wrote:

Hi Camillo ;-)

Use the method #closeTo: instead of #=. Comparing floats with #=
almost never works.

Although "(Float halfPi / 2) tan" is printed as 1.0, it is not exactly
1.0 due to rounding errors in the calucaltaion and/or the internal
representation.

 (Float halfPi / 2) tan - 1.0 --> -1.110223024625156e-16

Lukas

--
Lukas Renggli
http://www.lukas-renggli.ch
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