On Thu, 20 Nov 2014 06:53:21 -0800 Bert Freudenberg wrote:

On 20.11.2014, at 04:14, <summae3...@mypacks.net> <summae3...@mypacks.net>
wrote:

>> Hello,
>>
>> 
>> I once saw a workspace example which caused a morph to move along an arc in a
>> realistic way - appearing to be affected by gravity. Possibly written by
>> someone from Disney?  Now I search in vain to find it. Please give me a
>> reference.

>Morphic is not really set up for workspace-style programming. It >assumes you
>will create your own morph class and implement methods to specify >behavior.
>
>It's certainly possible to do. But you will run into various >problems that you wouldn't have if you did it properly.
>
By "properly" do you mean: creating a morph class with methods to specify behavior?

- Dan