On
Thu, 20 Nov 2014 06:53:21 -0800
Bert Freudenberg wrote:
On 20.11.2014, at 04:14, <summae3...@mypacks.net>
<summae3...@mypacks.net>
wrote:
>> Hello,
>>
>>
>> I once saw a workspace example which caused a morph to move along
an arc in a
>> realistic way - appearing to be affected by gravity. Possibly
written by
>> someone from Disney? Now I search in vain to find it. Please
give me a
>> reference.
>Morphic is not really set up for workspace-style programming. It
>assumes you
>will create your own morph class and implement methods to specify
>behavior.
>
>It's certainly possible to do. But you will run into various
>problems that you wouldn't have if you did it properly.
>
By "properly" do you mean: creating a morph class with methods to specify behavior?
- Dan