There are other ways to accomplish the same tasks (ie: move "forward" one grid space et al) without being able to specify movement in "grid units" (ie: move forward grid size).
'forward by' when snap to grid is true move one gridspace forward.
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Key: SQ-682
URL: http://tracker.squeakland.org/browse/SQ-682
Project: squeakland
Issue Type: Feature
Components: etoys
Reporter: Karl Ramberg
When snap to grid is turned on it would be nice if forward by moved the
player one grid space forward. Like wise for all the height, width turn etc
that they reflected the preference griding and showed the grid values
instead of the pixel values.
Randy, what do you think, would you like to have that for your perimeter lessons? Maybe to write a script to calculate the perimeter?Bert Freudenberg commented on SQ-682:I agree it's a big change and maybe you are right.
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I don't think this would be a good idea. The gridding is for manual
placement of objects.
But feel free to discuss on the squeakland list (since this is changing
behavior, it's not just for developers).
Maybe it' just complicates stuff unnecessary.
But we kind of do this on the pixel grid already by moving one pixel
forward ;-)
Another related change is defining movement to for example centimeters
instead of pixels.
But it is a fundamental change and need more discussion.
Rita
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