I am looking to create droppable behaviors similar to those in Lively Kernal. I can do it with connectors like this:
script1
self getDestinationPlayer setColor: self getSourcePlayer getColor
But would like to simply drop a morph onto another morph to accomplish the task. How can I get a list of morphs my "droppable behavior" is overlapping?
Extra points for a sample project :)
Thanks,
Stephen