I am looking to create droppable behaviors similar to those in Lively Kernal.  I can do it with connectors like this:
script1
self getDestinationPlayer setColor: self getSourcePlayer getColor

But would like to simply drop a morph onto another morph to accomplish the task.  How can I get a list of morphs my "droppable behavior" is overlapping?

Extra points for a sample project :)

Thanks,
Stephen