Wow, I can actually hold down two keys at the same time and both are "executed"!!!

This has been a big problem for two player games.  Nice work.  

Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5.

So I am  personally coming to Argentina to complain!!!
(Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.)

Keep up the great work.

Thanks,
Stephen

On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg <karlramberg@gmail.com> wrote:
Works great for me.

I only have Windows so I can't tell if it has platform issues.

Maybe we can mix it with this so the script can be triggered with a
#keyDown or #keyUp 'event' ?
http://tracker.squeakland.org/browse/SQ-331

With this the script does not need to be ticking to execute.

(On second thought I'm not sure if it's a good idea. But it can be
good to discuss  :-) )

Karl


On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <richi.moran@gmail.com> wrote:
> Hi,
>
> I know this is not in the 16 items list but I made a very simple project to
> enhance the keyboard support and I would like to get it considered for
> inclusion. It's based on the suggestions from Bert for my old project in
> GSoC.
> It's now a single-key morph and it compares the keyStrings (I don't know if
> this is good or bad). I hope it works across platforms (even if you have to
> reconfigure the keys when you open the project). I only have windows here so
> I would appreciate if someone can tell me if this works on Linux and Mac.
>
> Thanks,
> Richo
>
> _______________________________________________
> etoys-dev mailing list
> etoys-dev@squeakland.org
> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>
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