Totally cool.   By setting that preference, the broadcast:* events are auto-magically populated in the "more ..." section of "when scripts should run" (although you need to broadcast at least once to see the event in the list)

Also another nice touch is that you also have the Scratch variable names as events, so you can trigger a script on change in "score" or any variable.

One possible confusion is that variable "custom events" are not pre-pended with anything, so if you create a variable in Scratch named "normal", you have a custom event called "normal" which could cause confusion.

Stephen

On Tue, May 24, 2011 at 11:36 AM, Bert Freudenberg <bert@freudenbergs.de> wrote:
Ah, that preference is more specific. Even better :)

- Bert -

On 24.05.2011, at 17:22, Koji Yokokawa wrote:

> Yes,
> a broadcast from Scratch will be converted to a custom event in Etoys.
>
> I forgot that the custom event is not available in default. Open preferences from menu-halo of the world and search "etoy" to get "allowEtoyUserCustomEvents" in Etoys.
>
> Koji
>
> Bert Freudenberg wrote 11/05/24 21:10:
>>
>> On 24.05.2011, at 13:57, Steve Thomas wrote:
>>
>>> On Sun, May 22, 2011 at 6:35 AM, Koji Yokokawa<ky@yengawa.com>  wrote:
>>>> Try to receive messages from Scratch.
>>> Couldn't figure out broadcasting from Scratch to Etoys.  In Scratch I broadcast "go".  In Etoys I tried a script named "go" and one named "broadcastgo" but nothing happened in Etoys. One of your short simple videos would help ;)
>>
>> I guess Koji-san meant to use a custom event to trigger the script on the ScratchClient. The script name is irrelevant. If you disable "etoys friendly" you find "define a new custom event" in the "more..." submenu for the script trigger. That lets you define other triggers than "mouseDown", "mouseUp" etc. IIUC you need to name it "broadcast:go".
>>
>> - Bert -
>>
>
> --
> Koji Yokokawa <ky@yengawa.com>
> http://www.yengawa.com/


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