Hi, I've been having some problems with my internet connection for the last couple of days, but I'm really happy you solved the cross-platform problem. Thanks, Bert :)
Okay, so here is the project, changed so the keys also work on a Mac.I committed the changes to MacUnicodeInputInterpreter, but for now they are included in the project, too.- Bert -On 17.02.2012, at 16:08, Bert Freudenberg wrote:Having this would be very nice. However, it's more complicated than that. It assumes the same keycode will be used for stroke events as for key up/down events. That is not how the VM delivers these events. It only works "by accident" on Windows, possibly on Linux, but certainly not on Mac.I guess the easiest way to work around this would be by making the printKeyStringOn: method take into account Mac key codes.This probably would still have problems with international keyboards but maybe for stuff like cursor keys it would be okay.- Bert -On 17.02.2012, at 05:07, Steve Thomas wrote:Wow, I can actually hold down two keys at the same time and both are "executed"!!!This has been a big problem for two player games. Nice work.Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5.So I am personally coming to Argentina to complain!!!(Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.)Keep up the great work.Thanks,StephenOn Thu, Feb 16, 2012 at 3:40 PM, karl ramberg <karlramberg@gmail.com> wrote:
Works great for me.
I only have Windows so I can't tell if it has platform issues.
Maybe we can mix it with this so the script can be triggered with a
#keyDown or #keyUp 'event' ?
http://tracker.squeakland.org/browse/SQ-331
With this the script does not need to be ticking to execute.
(On second thought I'm not sure if it's a good idea. But it can be
good to discuss :-) )
Karl
On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <richi.moran@gmail.com> wrote:
> Hi,
>
> I know this is not in the 16 items list but I made a very simple project to
> enhance the keyboard support and I would like to get it considered for
> inclusion. It's based on the suggestions from Bert for my old project in
> GSoC.
> It's now a single-key morph and it compares the keyStrings (I don't know if
> this is good or bad). I hope it works across platforms (even if you have to
> reconfigure the keys when you open the project). I only have windows here so
> I would appreciate if someone can tell me if this works on Linux and Mac.
>
> Thanks,
> Richo
>
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