I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran <richi.moran@gmail.com> wrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluateWorld drawOn: Display getCanvasin a workspace the pen trails are draw correctly. Any ideas?Interesting bug indeed ...
- Bert -
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