Hi,
The latest work done since week 10:-
- Solids are now buffered for smoother rendering
- Face selection enabled for marker insertion
- Wireframe and solid view now available
- The size of the tree is now fixed at 20% of the total world width
and the height is fixed to below the menu bar right down to the bottom
of the world morph.
- The size of the tree changes and keeps its aspect when the world morph is resized.
- A lot of empty tree node errors fixed. If you find any, please let me know.
- Right-click on tree nodes to show pop-up menu added (only for MyRectangle and MyCircle).
- Fixed error of collapsing on empty collection when a child node is still selected.
- The avatar now moves smoothly using the keyboard controls (w,a,s,d…etc) without needing to wait for the OS key repeat to happen.
- Going forward with ‘w’ key will no longer have avatar blocking your view in first person mode.
- More than 1 key can be pressed now for diagonal movement e.g. w+d .
- Holding shift key when clicking and dragging on a cube will allow
the user to move around the cube in a circular motion for full body
view.
- Input field on windows now accept changes and stores the value when
text is modified. Previously, the user had to hit enter or tab before
the value is accepted.
- Markers have pop-up menu to adjust position of itself and of the part it is sitting on
- Extruded shapes are now glued to parts i.e. moving the shapes move the part frame
- Markers are added into the tree menu and will be displayed appropriately