Paul,
Thanks for sharing this essay. I think it brings up many important topics which I'd like to comment on one at a time(or perhaps on my blog) ...
When I was looking at GST vs. Ruby benchmarks today,
http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=gst&lang2=ruby
I came across a link at the bottom to the original "Design Principles
Behind Smalltalk" paper by Dan Ingalls, see:
http://users.ipa.net/~dwighth/smalltalk/byte_augc81/design_principles_behind_smalltalk.html
This essay attempts to look at Dan's 1981 essay and move beyond it,
especially by considering supporting creativity by a group instead of
creativity by an isolated individual, and also by calling into question
"objects" as a sole major metaphor for a system supporting creativity.
Some of this thinking about "objects" is informed by the late William
Kent's work, especiallyKent's book "Data & Reality":
http://www.bkent.net/
http://www.bkent.net/Doc/darxrp.htm
== objects are an illusions, but useful ones ===
In my undergraduate work in psychology I wrote a senior paper in 1985
entitled: "Why intelligence: Object, Evolution, Stability, and Model"
where I argued the impression of a world of well-defined objects is an
illusion, but a useful one. Considered in the context of the section
above, we can also see that how you parse the world into objects may
depend on the particular goal you have (reaching your car without being
wet) or the particular approach you are taking to reaching the goal
(either the strategy, walking outside, or any helping tool used, like a
neural net or 2D map). Yet, the world is the same, even as what we
consider to be an "object" may vary from time to time; in one situation
"rain" might be an object, in another a "rain drop" might be an object, in
another the weather might be of little interest. So objects are a
*convenience* to reaching goals (in terms of internal states), not reality
(which our best physics says is more continuous than anything else in
terms of quantum probabilities, or at best, more conventionally a
particle-wave duality). So objects, as tools of thought, then have no
meaning apart from the context in which we create them -- and the contexts
include our viewpoints, our goals, our tools, or history, or relations to
the community, and so on.