Inline
>> Let me know if you'd like to make some noise! >Seems certainly useful to me. In fact, I'd be surprised if there wasn't an implementation in Croquet or Qwaq already.Yes and no. There may be another implementation somewhere too, but I made one using the OpenCroquet base
mainly for the OpenGL code. The problem is it was coded as a GLSL fragment shader, so it was really fast but not
really Squeak code. It was a part of the Procedural Textures project that there is a video for at:http://www.youtube.com/watch?v=qBHbMxplM5c
There used to be a page describing the whole project on the Croquet Consortium wiki, but that appears to be gone now.
The code was in the Hedgehog repository, which also appears to be gone. I still have most of my notes, and I might
be able to dig up the code, if anyone is interested. The project was a stab at something similar to Jerzy Karczmarczuk'sClastic, only using Croquet OpenGL with a Tweak UI.
I strongly encourage you to look at Jerzy's Clastic tutorial paper, which you can still find at:
http://karczmarczuk.users.greyc.fr/Work/Clastic_distr/clastic.html
Cheers,Dave