Interesting. I guess I thought that wouldn't work because it was
"locked" to the hand based on its 'targetOffset' or something..
Thanks a lot. Although it seems to work there's one strange anomaly.
For background, the action that causes #openInHand to be invoked is by
the user left clicking on a button. In your example, which is not
invoked by a left click, the morph stays attached to the hand until I
click it down. With my openInHand: hack it seemed it would also stay
attached without needing to hold down left button. Very strange.
Morphic is hard stuff.
On Tue, May 28, 2013 at 5:56 PM, Bob Arning <arning315@comcast.net> wrote:
(r _ RectangleMorph new extent: 500@500)
openInHand;
position: r center
Cheers,
Bob
On 5/28/13 6:05 PM, Chris Muller wrote:
I'm using #openInHand, which opens my morph, centered under the hand.
I want to open it in the hand, but attached near the upper left corner
rather than the center.
To do this, I factored the temp var "delta" calculation out of
HandMorph>>#attachMorph:, so it would take an argument instead,
attachMorph: aMorph at: delta. Regular attachMorph now calls it
passing in the center point.
Now I have an attach API that accepts an offset, guess I just need to
support openInHand: offset to call the new #attachMorph:at:.
(Sigh) It works but is there a better way to do this?