looks like it was known at the time
|
Oh, hmmm... Well, what was the intention behind the change? I can see the stamp:
ul 11/2/2016 09:46
Best,MarcelAm 20.04.2018 15:05:24 schrieb Bob Arning <arning315@comcast.net>:
it used to be that baseColor would be nil and
RaisedBorder>>trackColorFrom: aMorph
would set the appropriate color, but now baseColor is set to Color transparent in the #initialize method and setting the raised color never happens.
baseColor ifNil:[self color: aMorph raisedColor].
On 4/20/18 8:25 AM, David T. Lewis wrote:
Thanks, I see it now. The problem is also present in my "V3 trunk image", exactly as in the trunk image. So it is not related to any differences in the coversion to Spur in Squeak 5. It must be some other problem that was introduced between Squeak 4.5 and 5.1. I checked Squeak5.0-15113, and the problem is not happening there. So ... it looks like something that was introduced between 5.0 and 5.1. Dave On Fri, Apr 20, 2018 at 06:59:49AM +0200, karl ramberg wrote:Hi, This should show a thick border on the morph, with a simple raised "ilusion". Should be same border width as second rectangle with a red border. RectangleMorph new borderColor: #raised; borderWidth: 10; openInWorld RectangleMorph new borderColor: Color red; borderWidth: 10; openInWorld Best, Karl On Fri, Apr 20, 2018 at 2:57 AM, David T. Lewis <lewis@mail.msen.com> wrote:Hi Karl, Can you explain how I can see the problem with #raised and #inset borders? I have a trunk level V3 image for comparison, so I can check if it might be something related to the image conversion. Dave On Thu, Apr 19, 2018 at 10:04:32PM +0200, karl ramberg wrote:Hm, Actually broken in 5.0 Image conversion issue ?? Best, Karl On Thu, Apr 19, 2018 at 9:56 PM, karl ramberg <karlramberg@gmail.com>wrote:Well, These border styles have been broken for some time. I checked some old images and it worked in the 4.6 image but not in5.1 sosomething changed between there :-) Best, Karl On Thu, Apr 19, 2018 at 11:44 AM, Marcel Taeumel <marcel.taeumel@hpi.de>wrote:Well, they kind of work if you set the #baseColor in the respective border style. Otherwise, yes, I noticed that, too. At least the Minesgamedraws the fields on its own. So, there might be a bug hidden indrawingthose border styles. Best, Marcel Am 18.04.2018 20:31:31 schrieb karl ramberg <karlramberg@gmail.com>: Hi, #inset and #raised does not work either with or without Marcelschangeset.Best, Karl On Tue, Apr 17, 2018 at 6:50 PM, karl ramberg <karlramberg@gmail.com> wrote:Hi, Slightly off topic: I have been looking at border stuff in latest Trunk image and I can't get border #inset and #raised to work. The complex borders work. Best, Karl On Sun, Apr 15, 2018 at 9:34 AM, Marcel Taeumel <marcel.taeumel@hpi.de>wrote:Thanks Karl and Dave. Chris, does it work in your image(s)? Best, Marcel Am 14.04.2018 21:00:55 schrieb David T. Lewis <lewis@mail.msen.com:On Thu, Apr 12, 2018 at 11:23:42PM -0700, marcel.taeumel wrote:Anybody? Just file it in your work image and tell me what happens.Sorry I overlook this. I filed the changes in earlier today. All is well with browsers and such, but when I open an Elipse from theObjectstab, then rotate it with the halo handle, things go wrong. It looks like the 'closed' instance variable in the PolygonMorph is nil. I think you may have already addressed this from Karl's report. Dave