Hi all,
The next version of Tidepool, our multiplayer programmable game world for kids, is releasing next week.
We're finalizing our alpha invite list. If you want to try Tidepool for free, signup before September 1st to reserve your spot and become a "trailblazer".
You'll earn a badge that's visible in game, and you'll get special perks when the game releases. You can also reserve your username.
http://playtidepool.com/signup
Starting Tuesday, you'll need to contribute to October's Kickstarter to get early access, so signup now.
Take care,
Tim
--
Timothy Falconer
http://playTidepool.com
+ 1 610 797 3100 x33
Skype: teefal
Twitter: http://twitter.com/teefal
LinkedIn: http://linkedin.com/in/teefal
Hi everyone,
I’ve been making great progress on Tidepool, our programmable game world for kids, though haven’t talked much about it this summer. Yesterday I resumed my development log, with daily details and screenshots for those interested. The programming interface is really coming along.
blog: http://playtidepool.com/news/
rss: http://playtidepool.com/news/feed/
We’ve also picked some solid release dates. For too long, I’ve treated Tidepool as a pet project with “when it’s done” aspirations. From here on, I’ll timebox each release as I would with a client.
So, mark your calendar … beta release on December 1st … official “gold” release on March 20th. These dates will not change.
We’re planning a release party on March 20th with an equinox bonfire in our backyard, so if you’re able to make it out for the weekend, we’ll make room for you. One way or another, my twenty-one months of work will be done, so come celebrate or commiserate.
Take care,
Tim
--
Timothy Falconer
Waveplace Foundation
http://waveplace.org
+ 1 610 797 3100 x33
Skype: teefal
Twitter: http://twitter.com/teefal
LinkedIn: http://linkedin.com/in/teefal