I
feel this discussion is really critical to future acceptance and use of Squeak
as a viable alternative to other environments. To make Squeak become more than
an interesting footnote in computing history or simply a wonderland for driven
programmers/developers, its got to become accessible to non-technical types:
children, school kids, teachers, business people, administrators. How many
teachers are going to push for its use if they don’t know how to use it?
How many parents are going to expose their kids to it and demand its use in
schools if they don’t have a clue about it? Yes, no matter what, you are
going to get the odd lot here and there that are deeply interested and will
make the time out of their already overtaxed schedules to learn Squeak and want
to promote it and there’s going to be those that are inspired by
demonstrations by Alan Kay and others. But that’s still virtually nil, we
are talking in terms of thousands when what’s needed are tens or hundreds
of thousands and even millions.
The
concept listed for HyperCard (I have no experience with it) sounds really
excellent and would seem to fit in with the idea of a Squeak that grows with
the user. Something easy to get into initially, as are the E-Toys (but that isn’t
going to appeal to many adults) that doesn’t require much in the way of
programming but still allows tangible results. In my experience people really
like to learn and more so when there is a reward for learning. When its
something they can readily grasp not only how to do it but why. When they can
see the reward waiting for them and at least parts of the route to getting to
it. Then they will learn to take more chances and have faith the leap won’t
drop them in a great abyss. Eventually, they can learn that great lesson, that
there really isn’t any great abyss for them to fall into. That they can
define the parameters of their own journeys and even those of the destination they
seek.
The
concept that users can be lured into learning by the offer of greater ability
or even greater coolness is not one to ignore. Nothing is likely to have so
much success as those lures. Its always easier to pull something than push it.
Its even easier to provide handholds and let it pull itself along.
Mark
Sundberg, a Squeaky Wheel.