My apologies - I replied to this, but was not signed on to all the lists so I think my message got rejected.
It's part of a custom system we have set up for ease of use. We want people to be able to just execute a single file for any system, so we wrote a jar file to detect the OS and start the proper Etoys executable accordingly.For clarification - I'm working with Caroline on the Somerville project.Thanks!DerekOn Mon, Apr 4, 2011 at 23:45, Caryl Bigenho <cbigenho@hotmail.com> wrote:
Hi...I have tested Etoys to go, downloaded from the Squeakland site and found it works fine on PC (Windows) and Mac... even the older Power PC Macs. Nothing special installed. Just plug in the stick and open it. Projects totally transferrable between machines. It is a great resource.Caryl
Date: Mon, 4 Apr 2011 22:53:36 -0400
From: sthomas1@gosargon.com
To: caroline@solutiongrove.com
CC: redfern.derek@gmail.com; iaep@lists.sugarlabs.org; squeakland@squeakland.org; one2one2go---somerville-ma@googlegroups.com
Subject: Re: [IAEP] First day of Etoys class in Somerville_______________________________________________ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Caroline,You also mentioned that:Etoys on a stick only works when java is installed on the computer. Several of the computers did not have java and no one knows the admin password to install it.This seems really strange, are you running Etoys inside a browser?StephenOn Mon, Apr 4, 2011 at 10:49 PM, Steve Thomas <sthomas1@gosargon.com> wrote:
On Mon, Apr 4, 2011 at 10:22 PM, Steve Thomas <sthomas1@gosargon.com> wrote:
Caroline,Your students asked:Etoys questions include:When you first open Etoys click on the "Gallery of Projects" then in the second row, first item from the left is a "Bouncing Ball Animation" basically it behaves like flip animation (where you draw the different positions on the edge of each piece of paper and flip through the pages to animate). Have the kids make different drawings of the mouth and place each one in a Holder. Then open the Holder's viewer go to the collections category and you can iterate through the items in the Holder and set the Mouth graphic to the "Holder's player at cursor graphic" To get the "Holder's player at cursor graphic" tile you need to click on the
- How do we make a mouth that moves?
Sorry, I didn't finish the previous sentence (plus there is a simpler method, from the Mouth's viewer, in the graphics category is a scripting tile "mouth | looks like | dot" drag that onto the world to create script, the from the Holder's viewer category "collections" drag the "Holder's | player at cursor" tile on top of the "dot" in the "mouth | looks like | dot" scripting tile. The scripting tile will then look like "mouth | looks like | Holder's player at cursor". I have been playing with Etoys for a long time and this is the first time I noticed this method of setting a player's costume. Learn something new everyday ;)StephenEtoys Minutes and more info at http://mrstevesscience.blogspot.com/
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