I'm sorry to say that while testing something else I found two bugs with the step button.
CompoundTileMorph>>evaluateTestPart
| condition |
condition := testPart tiles at: 1 ifAbsent: [^ true].
self halt.
^ Compiler evaluate: condition codeString
for: (condition associatedPlayer
ifNil: [condition topEditor playerScripted])
logged: false
EtoysDebugger>>evaluateTest: test
| tile |
test testPart tiles isEmpty
ifTrue: [next := test yesPart tiles at: 1 ifAbsent: [test nextTile].
next = test
ifTrue: [^ self]
ifFalse: [^ self evaluateNextTile]].
self highlight: test testPart.
tile := test evaluateTestPart
ifTrue: [test yesPart]
ifFalse: [test noPart].
next := tile tiles at: 1 ifAbsent: [test nextTile]
On 27.03.2012, at 08:59, karl ramberg wrote:Actually it would be good to hear if anyone tested this, and it worked.
> Etoys 5 release candidate 2
> More fixes went into this new release candidate, but if there are some show stoppers we would like to know asap !
- Bert -
_______________________________________________
> So download from here:
>
> http://squeakland.org/download/
>
> And give feedback
>
> http://tracker.squeakland.org
>
> or to
>
> etoys-dev@squeakland.org
>
> last resort is mailing me directly karlramberg 'at' gmail.com
>
> Cheers,
> Karl
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