On Thu, Feb 2, 2012 at 5:40 PM, Ricardo Moran <richi.moran@gmail.com> wrote:
On Wed, Feb 1, 2012 at 7:03 PM, karl ramberg <karlramberg@gmail.com> wrote:

I tested one edge case that we have to look at.
The World viewer has a value 'batch pentrails'.

When that is true, the script just pit the player at the last position
in the script.

The stepper goes trough each line, so the result differs.

So a script:

car forward: 50
car turn: 90
car forward: 50
car turn: 90
car forward: 50
car turn: 90
car forward: 50
car turn: 90

You will get different results for single stepping and other execution
of that method.

Good catch! I never used the batch pen trails option, I didn't even know about its existence!

I have no clue how to fix it, though. Any suggestion?

Maybe, if #bathPenTrails is on, save the player's position before the first tile, move it always with pen up and only draw after the last tile?
 

Richo
 

Karl