Hi, Randy,
Cheers,
-- Scott
At 4:53 AM -0500 1/24/06, Randy Heiland wrote:
Scott,
Apologies for being ignorant in Squeak (textual) pgming, but *exactly*
what would I type into a script? E.g., I create a rectangle
'Sketch', open its Viewer, drag out an emptyScript tile, and toggle it
to show textual code -- then what? By default, of course, the
"rotation center" crosshairs is in the center of the
rectangle. Let's say I'd like to program it to be at the
lower-left corner - how could I do that?
--Randy (feel free to reply to the list; didn't know if we should keep
this offline)
On Jan 23, 2006, at 4:52 PM, Scott Wallace wrote:
At 2:33 PM -0500 1/23/06, Randy Heiland
wrote:
... (This is also somewhat related to a
question I posted a few weeks
back about programmatically setting the location of the rotation
center, to
which Scott replied that it was not possible).
Just to clarify, my reply was that it (i.e. programmatically setting
an object's rotation center) could not done with tiles alone, but that
it was "easily accomplished" if the user were willing to
resort to using a single line of *textual* script...
At 3:24 PM -0800 12/6/05, Scott Wallace wrote:
However, programmatically setting an
object's rotation center is
easily accomplished via a *textual*
script. Send #rotationCenter: to
the player's costume's renderedMorph.
Cheers,
-- Scott
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