Thank you for your questions! That helps a lot for improving our documentation. Some of your questions should be answered by the reference manual, like this one 

"For example, nothing that systematically explain what tiles are available for Etoys programming, and the places to find them. "

but obviously, we need to provide more guidance in the manual. The chapter 4, Common Tiles, explains most of the tiles in Etoys. We leave out some special tiles, which are only available for special objects. The tiles are organized by category in the manual, like they are organized in the object's viewer. I'll think how to change the introduction of chapter 4 to give a better idea of what to expect in the chapter. 

Please let me know if this answers some of your questions! 

Greetings,
Rita

On Sep 9, 2012, at 5:51 AM, mokurai@earthtreasury.org wrote:

Just so. This Reference Manual is aimed at the power user. Among other
things, I am trying to learn how to use Squeak development to add
facilities to Etoys.

I am still looking for documents that explain Etoys for the classroom
teacher and the student without going behind them into Squeak development.
I have found many that begin to explain parts of Etoys, but nothing that I
consider satisfactory. For example, nothing that systematically explains
what tiles are available for Etoys programming, and the places to find
them. I know about

Object viewers
The gold chest
The function menus in some tiles

Are there more?

On Sat, September 8, 2012 9:16 am, karl ramberg wrote:
On Sat, Sep 8, 2012 at 3:47 AM,  <mokurai@earthtreasury.org> wrote:
I have discovered by trying many combinations that alt-shift-w brings up
the World menu in Etoys on Ubuntu. I have added that and some other
information to

http://booki.flossmanuals.net/etoys-reference-manual/_edit/

and I am about to add the keyboard shortcuts for the XO. (I have two of
them, which I have named Thing1 and Thing2.)...First pass, done now.

Apparently I now know how to apply all that I know of Squeak (not a lot,
but increasing) within Etoys, by bringing up menus that allow me to
bring
up everything else.

Is there a design document for Etoys explaining what its intention is?
Am
I right in thinking that it is meant to provide a greatly restricted
programming environment on the surface, where only a few
Squeak/Smalltalk
objects and methods are available without going behind the scenes,
chosen
for younger children?

Squeak is the environment in which Etoys lives. While direct access to
Squeak is possible its of most interest to power user. Its not hard to
break the system running Squeak so access is made not easy to stumble
uppon. A broken system is quite disruptive to most lectures and
newbies.

Karl
--
Edward Mokurai
(&#40664;&#38647;/&#2344;&#2367;&#2358;&#2348;&#2381;&#2342;&#2327;&#2352;&#2381;&#2332;/&#1606;&#1588;&#1576;&#1583;&#1711;&#1585;&#1580;)
Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.
http://wiki.sugarlabs.org/go/Replacing_Textbooks


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--
Edward Mokurai
(&#40664;&#38647;/&#2344;&#2367;&#2358;&#2348;&#2381;&#2342;&#2327;&#2352;&#2381;&#2332;/&#1606;&#1588;&#1576;&#1583;&#1711;&#1585;&#1580;)
Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.
http://wiki.sugarlabs.org/go/Replacing_Textbooks


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Rita Freudenberg
rita.freudenberg@ovgu.de