Etoys renders very fast, which is good. But is there a way to slow down the graphic rendering so students could see it unfold?
I have a simple spinSquare project:

drawSquare script
  repeat 4: forward 150 turn 90

spinSquare script
  repeat 36: drawSquare turn 10


I only need to run the script once, with the ! , I'm not using the clock timer to continually display.

The design pattern of the spinning squares happens instantaneously. Can I slow this rendering somehow? like with an internal 'wait' or 'pause' for a fraction of a second.

Thanks,
Randy Latimer