From: K. K. Subramaniam <kksubbu.ml@gmail.com>
To: etoys-dev@squeakland.org
Cc: Steve Thomas <sthomas1@gosargon.com>; Bert Freudenberg <bert@freudenbergs.de>; Kathleen Harness <kharness@illinois.edu>; squeakland <squeakland@squeakland.org>; Alan Kay <alan.nemo@yahoo.com>
Sent: Thu, August 12, 2010 9:42:21 AM
Subject: Re: [etoys-dev] (SQ-749) and Kathleen's question on "What do you mean by Artifacts?"
On Thursday 12 Aug 2010 8:41:46 pm Steve Thomas wrote:
> The challenge in a system where everything is done from "First Principles"
> is that when you are designing an"educational environment" "lesson",
> or "Artifact" ( better terms might be "playthink" and/or "tool to think
> with"), it can take a lot of work to build those preferably translucent
> boxes.
The learning env may have become digital today but the challenge is not very
different. Ever tried to help 5-8 yr olds learn basic arith ops with a
electronic calculator around? I found that they figure out the tool faster than
basic ops and then are not motivated to work through long additions. Kids
spend long hours adding a string of numbers like 3+3+3 .... and then suddenly
the mult tables start making a lot of sense. Or after exploring multiple ways
of solving 792 - 598 and stumbling on an unconventional solution - like
boosting both by 2 and solve 794 - 600 ;-).
It is tempting to build "convenience tools" and drop them into Etoys for kids
to use. But a much better way is to let them plod through and figure it out for
themselves. Tips and shortcuts can be offered later after basic comprehension
is in place.
Subbu