Backwards compatability is always an issue, especially here. Wondering if we can really move things onwards now...
-----Original Message-----
From: ui-bounces@lists.squeakfoundation.org [mailto:ui-bounces@lists.squeakfoundation.org]On Behalf Of Michael van der Gulik
Sent: 18 April 2008 4:44 AM
To: Squeak's User Interface
Subject: Re: [UI] Just a thought...



On Thu, Apr 17, 2008 at 5:15 AM, Gary Chambers <gazzaguru2@btinternet.com> wrote:
It might be nice that we have some more paint rules in BitBlt. A "fuzz/blur"
effect would be nice and take the load off the Squeak code for such things.

Just wanting to get more contemporary with the ui look without large
performance penalties.

Not quite liking the way that effects are hidden behind canvas (leading to a
bloated interface, perhaps (c.f. #drawImage... #drawTranslucentImage...)).
Not sure where the balance should be. Looks like a choke-point that is too
useful to bypass on a case-by-case basis.


If you were to implement some more interesting effects in BitBLT, how would you make sure that Morphs that use this code will still work on other targets such as Rome, Postscript Canvases, VNC etc?

Gulik


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