I had problems with the water ripple effect in the Etoys image when I added accessors to the Scratch primitives.
It would lock up the image so I left it out.

Cheers,
Karl


On Sun, Jan 5, 2014 at 10:06 PM, tim Rowledge <tim@rowledge.org> wrote:


On 05-01-2014, at 1:01 PM, Nicolas Cellier <nicolas.cellier.aka.nice@gmail.com> wrote:

> ? so the goal was not to limit dx2 and dy2 in interval [-2.0,2.0] ?

Uuuh… maybe. It really doesn’t matter much since the prim isn’t used, but I suppose it ought to be correct

tim
--
tim Rowledge; tim@rowledge.org; http://www.rowledge.org/tim
Strange OpCodes: IAM: Increase Amperage Above Maximum