Amazingly, the LifeMorph does load into Squeak 6:Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.On Thu, Jan 19, 2023 at 10:09 AM Yoshiki Ohshima <Yoshiki.Ohshima@acm.org> wrote:I think I once made a Morph called LifeMorph, that used the BitBlt magic Tim mentioned. That was pretty fast 20 years ago.I can't say I have the code handy, but I do find it mentioned here for example.On Mon, Jan 16, 2023 at 12:01 PM karl ramberg <karlramberg@gmail.com> wrote:Very cool. I would not volunteer to refactor that :-DIt's tricky to get high performance GameOfLife in Squeak.Here is a morph I worked on. I use an array as data structure.Each cell is an integer.Neighbouring cells alive are 0 to 8 and alive cell are 10 + neighbours.It gets a decent framerate.Best,KarlOn Mon, Jan 16, 2023 at 5:43 PM Eliot Miranda <eliot.miranda@gmail.com> wrote:A fabulous example of Turing completeness and by far the most sophisticated Life system I’ve seen.https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
The video is here:_,,,^..^,,,_ (phone)---- Yoshiki---- Yoshiki