[Newbies] Network Game - Server Client Approach

Karl Ramberg karlramberg at gmail.com
Fri Jun 5 14:55:03 UTC 2009


On 2009-06-05 08:56, Martin Bleichner wrote:
> Hi there,
>
> I am still looking for a way to program my network game (four players 
> on four different computers collaboratively control the direction of 
> one object, each is responsible to move the object in one of four 
> directions.)
> I guess one solution would be a server-client approach.
> Each client sends a value to the server, the server collects the input 
> of the four clients and returns the input of all four to each client.
>
> I figured that using the Komhttpserver package I can easily run a server.
>
> My problem is now is the communication between clients and server.
> How can I send a value from each client to the server and get back the 
> inputs from all clients?
>
>
> Thanks a lot
> Martin
>
> This is how I run my server.
>
> | ma |
> ma := ModuleAssembly core.
> ma serverRoot: FileDirectory default fullName.
> ma documentRoot: FileDirectory default fullName.
> ma directoryIndex: 'index.html index.htm'.
> ma serveFiles.
> (HttpService startOn: 8080 named: 'httpd') plug: ma rootModule
> ------------------------------------------------------------------------
>
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>    
Here are some pointers to other network games/ stuff

http://swikis.ddo.jp/NetMorph/17

http://www.jvuletich.org/Squeak/Scrabble/ScrabbleEng.html

Karl


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