[Newbies] Re: Randomness + Pause/Delay?

michael rice nowgate at yahoo.com
Sun Apr 10 18:39:14 UTC 2011


Yeah, I was surprised (shocked?) it didn't work in Etoys. Oh, well...

MIchael


--- On Sun, 4/10/11, Bert Freudenberg <bert at freudenbergs.de> wrote:

From: Bert Freudenberg <bert at freudenbergs.de>
Subject: Re: [Newbies] Re: Randomness + Pause/Delay?
To: "A friendly place to get answers to even the most basic questions about Squeak." <beginners at lists.squeakfoundation.org>
Date: Sunday, April 10, 2011, 1:49 PM

That just freezes the world during the path following. Which I would consider a bug - in the Etoys image, path following happens simultaneously with all other animations.
Adding such a delay would be trivial, just have a textual script with something like "(Delay forSeconds: 1) wait". But that would not be a substitute for a real "wait" tile. It does not just stop the script it is in, but *every* script in the whole system.
- Bert -
On 10.04.2011, at 16:34, michael rice wrote:
Delay can be accomplished with "follow path."

1) Put an ellipse morph at 100 at 100
2) Give it a path from present location straight up to top of screen.
3) Create script named "delay" for ellipse
       Ellipse do menu item follow existing path
       Ellipse x <- 100
       Ellipse y <- 100
4) Put a rectangle morph at bottom center of screen
5) Create script for rectangle
       Ellipse delay
       Rectangle forward by 5

Click on ! to execute rectangle script. Ellipse follows path and returns to 100 at 100, delaying move of rectangle.

Michael

--- On Sat, 4/9/11, Bert Freudenberg <bert at freudenbergs.de> wrote:

From: Bert Freudenberg <bert at freudenbergs.de>
Subject: Re: [Newbies] Re: Randomness + Pause/Delay?
To: "A friendly place to get answers to even the most basic questions about Squeak." <beginners at lists.squeakfoundation.org>
Date: Saturday, April 9, 2011, 6:33 AM

Well, often in Etoys you need a slight shift in perspective to make the solution fit a lot better. Approaches from other systems do not always map well.
E.g., a typical approach to implement PacMan would be to have PacMan object with a script to eat peas. In Etoys it's a lot easier for each pea to have a script checking if it was eaten.
So if you could let us know, in high-level terms, what the intended behavior is, we might be able to come up with ideas how to do that in
 Etoys.
- Bert -
On 08.04.2011, at 21:40, michael rice wrote:
Thanks.

One forgets it's not a real-time simulation.

Michael

--- On Fri, 4/8/11, David Corking <lists at dcorking.com> wrote:

From: David Corking <lists at dcorking.com>
Subject: Re: [Newbies] Re: Randomness + Pause/Delay?
To: "A friendly place to get answers to even the most basic questions about Squeak." <beginners at lists.squeakfoundation.org>
Date: Friday, April 8, 2011, 2:01 PM

On Thu, Apr 7, 2011 michael rice  wrote:

>
> But the two scripts, blueAction and redAction, in sequence, appear to happen simultaneously.
> Is there a delay mechanism, like a marktime tile, that could separate two scripts by a specified
> number of ticks? If not,
 are there any plans for one?

I saw these two posts last year. They might help:

http://lists.squeakland.org/pipermail/etoys-dev/2010-October/005888.html

http://lists.squeakland.org/pipermail/etoys-dev/2010-October/005887.html




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