[Newbies] Simple semaphore to synchronize instances of different classes

Levente Uzonyi leves at elte.hu
Wed Aug 15 21:03:27 UTC 2012


On Wed, 15 Aug 2012, patrick dudjalija wrote:

> Sorry, i've sent an unfinished mail  ...
> Second try :
> 
> The problem : synchronizing an instance of a class gameEngine which starts instances of classes which implement transition screen / game levels.
> Pseudo-level code : 
> 
> Game engine
> - start introscreen- wait semaphore
> -start level 1
> - wait semaphore
> - start level 2
> -wait semaphore
> - start finished screen 
> 
> See example of code in Squeak with semaphore in my previous mails.
> I wonder why the code is freezing.

If you evaluate something in a workspace, it will be executed by the UI 
process. If you wait for something, then the whole UI will stop responding 
while you're waiting.
Btw, I don't think Semaphores are the thing you're looking for. Semaphores 
are for synchronizing processes, but AFAIK Morphic is a single process 
framework.


Levente

> 
> Thanks for any help.
> 
> Patrick Dudjalija
> 
> 
> 
> 2012/8/15 patrick dudjalija <patrick.dudjalija at gmail.com>
>       Hello Chris ! 
> Thank you for the link. Free books of Stephane Ducasse are inderdeed a *MUST*.
> http://stephane.ducasse.free.fr/FreeBooks.html
> (BTW, everybody should consider a little donation to support him)
> 
> I'm realizing that my question is unclear.
> Let me have a new try in pseudocode.
> 
> The problem : synchronizing an instance of a class gameEngine which starts instances of transition screen / game levels.
> 
> Game engine
>  
> 
> 
> 
> 
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>       Today's Topics:
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>          1. Simple semaphore to synchronize instances of different
>             classes (patrick dudjalija)
>          2. Re: Simple semaphore to synchronize instances of different
>             classes (Chris Cunnington)
> 
>
>       ----------------------------------------------------------------------
>
>       Message: 1
>       Date: Tue, 14 Aug 2012 21:24:06 +0200
>       From: patrick dudjalija <patrick.dudjalija at gmail.com>
>       Subject: [Newbies] Simple semaphore to synchronize instances of
>               different       classes
>       To: beginners <beginners at lists.squeakfoundation.org>
>       Message-ID:
>               <CAEMqm6GttreSY5i+SA=Hg1=C8sAszQOu63miV_R5cfAW5a77Sw at mail.gmail.com>
>       Content-Type: text/plain; charset="iso-8859-1"
>
>       Hi everybody !
>
>       I'm developing an educative game.
>       I've written a "gameEngine" class which does the logic for the general
>       progression in the game : switching between instances of morph
>       subclasses which implement intro screen / mini-games/levels / end
>       screen etc ...
>
>       Now, i need to synchronize the instance of the gameEngine class with
>       the instances of the other classes.
>       Example : once the gameEngine starts the instance of a morph subclass
>       which implements a mini-game, it must sleep until the mini-game is
>       finished, and then wake up and does further required switching (next
>       mini-game or intro screen or end screen ...).
>
>       i thought that a "simple" semaphore would quickly give a solution to
>       the problem.
>       But i get a freezed code.
>
>       I've modelized/simplified the problem with the following workspace code.
>       See also fileout of Class TestSynchro as attachment.
>       TestSynchro has a step method which prints some lines to Transcript,
>       then calls the method stopStepping and signal to the semaphore.
>       The workspace code does a wait, before printing to Transcript 'Hello World'!
>
>       Problem is that the code freezes , on the line code -> sem wait
>       I first thought that the code freezed because in the same process. And
>       added a fork to the block which creates instance of TestSynchro. But
>       it does'nt help ...
>
>       Any help will be appreciated !
>       Thanks by advance,
>
>       Patrick Dudjalija
> 
> 
>
>       |ts sem|
>
>       sem:=Semaphore new.
>
>       [ts:= TestSynchro new.
>       ts semaphore:sem.
>       ts openInWorld.
>       ts start.] fork.
>
>       sem wait.
>       Transcript cr; show:'Hello world !';cr.
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> ------------------------------
> 
> Message: 2
> Date: Tue, 14 Aug 2012 16:07:36 -0400
> From: Chris Cunnington <smalltalktelevision at gmail.com>
> Subject: Re: [Newbies] Simple semaphore to synchronize instances of
>         different       classes
> To: beginners at lists.squeakfoundation.org
> Message-ID: <502AB008.3030104 at gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> On 12-08-14 3:24 PM, patrick dudjalija wrote:
> > Hi everybody !
> >
> > I'm developing an educative game.
> > I've written a "gameEngine" class which does the logic for the general
> > progression in the game : switching between instances of morph
> > subclasses which implement intro screen / mini-games/levels / end
> > screen etc ...
> >
> > Now, i need to synchronize the instance of the gameEngine class with
> > the instances of the other classes.
> > Example : once the gameEngine starts the instance of a morph subclass
> > which implements a mini-game, it must sleep until the mini-game is
> > finished, and then wake up and does further required switching (next
> > mini-game or intro screen or end screen ...).
> >
> > i thought that a "simple" semaphore would quickly give a solution to
> > the problem.
> > But i get a freezed code.
> >
> > I've modelized/simplified the problem with the following workspace code.
> > See also fileout of Class TestSynchro as attachment.
> > TestSynchro has a step method which prints some lines to Transcript,
> > then calls the method stopStepping and signal to the semaphore.
> > The workspace code does a wait, before printing to Transcript 'Hello World'!
> >
> > Problem is that the code freezes , on the line code -> sem wait
> > I first thought that the code freezed because in the same process. And
> > added a fork to the block which creates instance of TestSynchro. But
> > it does'nt help ...
> >
> > Any help will be appreciated !
> > Thanks by ad2vance,
> >
> > Patrick Dudjalija
> >
> >
> >
> > |ts sem|
> >
> > sem:=Semaphore new.
> >
> > [ts:= TestSynchro new.
> > ts semaphore:sem.
> > ts openInWorld.
> > ts start.] fork.
> >
> > sem wait.
> > Transcript cr; show:'Hello world !';cr.
> >
> >
> > _______________________________________________
> > Beginners mailing list
> > Beginners at lists.squeakfoundation.org
> > http://lists.squeakfoundation.org/mailman/listinfo/beginners
> 
> http://stephane.ducasse.free.fr/FreeBooks/GuzdialBookDrafts/BuildUI-ch5.pdf
> 
> I don't know much about this stuff, but using Semaphore for animations
> seems too low level. Pg. 53 of this pdf describes how step and stepTime
> work.
> 
> HTH,
> Chris
> 
> 
> 
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