tim at jumpnet.com
Thu Dec 31 03:06:34 UTC 1998
>"R. A. Harmon" <harmonra at webname.com> asks:
>>> The ANSI proposed standard document talks about floating point object
>>> representation containing denormalized values. I think I understand pretty
>>> well floating point object representation conceptually, but what are
>>> denormalized values? Does the Squeak implementation use them?
[Bruce Cohen replies with a good description of normalized vs.
Awhile back some of the Float stuff in Squeak got cleaned up a bit, and
in that cleanup we made sure that Squeak dealt gracefully with IEEE-754
Infinities, NaNs, and denormalized numbers.
>AFAIK, it's a straightforward IEEE 754 double-precision (64-bit)
>representation. That's what the Float class comment implies; I haven't
>looked at the primitive code to check that. IEEE has one sign bit, 8
>bits of exponent (with an offset of 127, so as to represent -126 to
>+127, with 0x0 and 0xFF reserved for 0 (mantissa is ignored) and
>underflow/overflow), and 23 bits of mantissa.
Thats for IEEE-754 single-precision; Squeak uses the double-precision
representation, which is 1 sign bit, 11 exponent bits (excess-2047), and
52 bits of significand.
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