Squeak as rogue-like gaming platform?!

Ian Bicking bickiia at earlham.edu
Wed Feb 25 21:20:58 UTC 1998


I was glad to see your post.  I looked into the ORCS project a while
ago, but got the impression they were going to use some odd C-like
language, and so I gave up on it.  A well-developed framework under
Squeak would be great, I think, because it would bring a rich
programming language and class library with it, as well as a very
pleasant development environment.

I've been looking into interactive fiction lately, and I think there's
a lot to be learned from that.  There's a few mature developement
environments that exist for IF, and there's a lot of similarities
between IF and Rogue-ish games.  I've only started learning Inform
(and I haven't looked at TADS or ALAN), but it's definately based
heavily on a prototype-like system (nearly every object in IF is
unique, so inheretence isn't a large concept).  The more
simulation-based Rogue-like games would certainly include greater
numbers of similar objects, and would demand a better formed class
hiarchy, but the prototype model would still probably be central.

I agree that some syntactic sugar is necessary if Squeak is to be
used.  I don't know if it's really necessary to make it too C-like,
though, except perhaps for political reasons.  Some of the sugar in
Python is nice, though.

[if you really want to make the C people happy, maybe Objective C
would make sense?  Interpretted would be *very* nice, though]

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|| Ian Bicking                 |  bickiia at earlham.edu ||
|| drawer #419 Earlham College |  (765) 973-2537      ||
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