[SqT] Why so many Processes in my Squeak2.5test image?

Mark A. Schwenk mas at wellthot.com
Wed Jul 28 21:07:02 UTC 1999


Dan Ingalls wrote:
> 
> Mark -
> 
> allInstances will find instances that are no longer in use.  Whenever you really care about enumerating active instances, precede your code by a garbage collection.  In other words, you should evaluate
> 
>         Smalltalk garbageCollect.  Process allInstances inspect
> 
> Hope this helps
> 
>         - Dan
> --------------------

Thanks for the quick response. Actually I had garbage collected and I still see lots of zombies. Is it just me or is something broken? Following is a list or my processes.
-Mark Schwenk
 WellThot Inc.

------------------------------------

Delay class>>DoIt
[] in Delay class>>DoIt
[] in BlockContext>>newProcess

WeakArray class>>DoIt
[] in WeakArray class>>DoIt
[] in BlockContext>>newProcess

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

InputSensor>>userInterruptWatcher
[] in InputSensor>>installInterruptWatcher
[] in BlockContext>>newProcess

ProcessorScheduler class>>idleProcess
[] in ProcessorScheduler class>>startUp
[] in BlockContext>>newProcess

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

SystemDictionary>>lowSpaceWatcher
[] in SystemDictionary>>installLowSpaceWatcher
[] in BlockContext>>newProcess

Debugger class>>openContext:label:contents:
UndefinedObject(Object)>>doesNotUnderstand:
SystemDictionary class(ClassDescription)>>fileOutMethod:asHtml:
SystemDictionary class(ClassDescription)>>fileOutMethod:
[] in RecentMessageSet(StringHolder)>>fileOutMessage
Symbol(Object)>>ifNotNil:
RecentMessageSet(StringHolder)>>fileOutMessage
RecentMessageSet(StringHolder)>>perform:orSendTo:
PluggableListController(ScrollController)>>pluggableYellowButtonActivity:
PluggableListController>>yellowButtonActivity
PluggableListController(MouseMenuController)>>controlActivity
PluggableListController(ScrollController)>>controlActivity
PluggableListController(ListController)>>controlActivity
PluggableListController>>controlActivity
PluggableListController(Controller)>>controlLoop
PluggableListController(Controller)>>startUp
StandardSystemController(Controller)>>controlToNextLevel
StandardSystemController(Controller)>>controlActivity
StandardSystemController(MouseMenuController)>>controlActivity
StandardSystemController>>controlActivity
StandardSystemController(Controller)>>controlLoop
StandardSystemController(Controller)>>startUp
[] in ControlManager>>activeController:
[] in BlockContext>>newProcess

UndefinedObject>>DoIt
ProcessorScheduler>>terminateActive

Delay>>wait





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