Fwd: Quesa 0.0.2
Raab, Andreas
Andreas.Raab at disney.com
Wed Jul 28 22:23:04 UTC 1999
Let's talk about this once we're getting there ;-) I'm still trying to
figure out if there is any way of getting HW accelleration the way I want
out of a Mac.
Andreas
--
+===== Andreas Raab ========= (andreasr at wdi.disney.com) ==+
| Walt Disney Imagineering Phone: +1 818 544 5016 I
I Glendale, CA Fax: +1 818 544 4544 I
+======< http://isgwww.cs.uni-magdeburg.de/~raab >========+
> ----------
> From: Lawson English
> Reply To: squeak at cs.uiuc.edu
> Sent: Wednesday, July 28, 1999 7:57 AM
> To: squeak at cs.uiuc.edu
> Cc: recipient list not shown
> Subject: RE: Fwd: Quesa 0.0.2
>
> Raab, Andreas <Andreas.Raab at disney.com>
>
> >In fact, if you look closely at
> >Squeak-Alice then you'll notice that Squeak-Alice *is* a retained mode
> >framework - and a pretty good one at this because it allows you to script
> >arbitrary objects in the 3D world. That it is currently not at the same
> >speed as other retained mode frameworks has nothing at all to do with
> >Squeak-Alice. It is the immediate mode stuff which drops us in the
> >framerate
> >- everything in Squeak is currently run from software only, there is no
> >hardware accelleration at all.
> >
>
> Hmmm...
>
> What is the overhead of the retained-mode portion? My impression is that
> once you DO get hardware acceleration support, the fact that the
> retained-mode database is interpreted WILL be noticeable. In fact, I
> suspect that it already is noticeable in some cases.
>
> -------------------------------------------------------------------------
> Lawson English. Squeak, snore, etc.
> Check out <http://www.squeak.org>
> -------------------------------------------------------------------------
>
>
>
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