Killer demos for squeak (Was Re: Squeak Mentioned On O'Reilly

agree at carltonfields.com agree at carltonfields.com
Tue Oct 12 20:35:44 UTC 1999


Hang in there.  Andreas is working on setting up Balloon to handle hardware assist, after which such a thing could become not only relatively straightforward, but highly practical.

> -----Original Message-----
> From: MIME :english at primenet.com > Sent: Tuesday, October 12, 1999 4:02 PM
> To: squeak at cs.uiuc.edu
> Subject: Killer demos for squeak (Was Re: Squeak Mentioned On O'Reilly
> > > Stephan B. Wessels <stephan.wessels at sdrc.com>
> > >While reading this thread I am wondering if we should all > collaborate on
> >creating a killer demo for Squeak?  One of the ways we can > get grass roots
> >enthusiasm is to show off cool stuff like this at local > OO-related user
> >group
> >meetings.
> > More to the point of "grass roots," create a killer-demo for > educators and
> kid-programmers.
> > My son has been working on a HC-based game for some time now. > He would like
> to use my GX-based extension to do kool color graphics in his > game. Squeak
> could go light-years beyond what he has available (with a > little tweaking
> of the 2D graphics engine, of course), and it would be truely
> cross-platform, unlike anything implemented with HC + GX.
> > A universally available 3D adventure toolset that would allow > educators and
> kids to create their own interactive 3D worlds would be > ultra-good. I think
> that such a thing could eventually be devised to run under > Squeak and would
> make Squeak the premier platform for education.
> > --------------------------------------------------------------
> -----------
> Lawson English. Squeak, snore, etc.
> Check out <http://www.squeak.org>
> --------------------------------------------------------------
> -----------
> > > > > > 





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