Doom as a user interface (fwd)

Tim Rowledge rowledge at interval.com
Thu Oct 21 17:13:16 UTC 1999


Yeah! Now this is the UI paradigm for system admin. Add in the ability
to capture processes and drag off to the interrogation chamber( aka
Debugger). Remove some of the gratuitous blood and gore. Implement in
SqueakAlice.
Actual work left as an exercise for the student (at gatech :-) )

tim

-- 
In computer science, we stand on each other's feet.  - Brian Reid
Tim Rowledge:  rowledge at interval.com (w)  +1 (650) 842-6110 (w)
 tim at sumeru.stanford.edu (h)  <http://sumeru.stanford.edu/tim>
---------- Forwarded message ----------
Subject: Doom as a user interface

Most serious computer users on Unix and Windows machines are familiar with the
process of killing a program.  It's a pretty pedestrian activity, with a 
minimum of user-interface savy.

Now a researcher at Univ of New Mexico has used the Doom game (a shoot 'em
up game with lots of blood) as the GUI for killing programs.  A soldier
is created for each process and you just have to shoot the one you want.  It's
described at
	http://www.cs.unm.edu/~dlchao/flake/doom/





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