Doom as a user interface (fwd)
Jarvis, Robert P.
Jarvisb at timken.com
Thu Oct 21 19:18:53 UTC 1999
One small step for a developer, one giant leap for sysadmin's everywhere...
"No, Mr. Boss, sir, I'm not wasting valuable company time and resources
playing a game. No sirree, not me. I'm doing useful work, taking care of
system problems. Yup, Mr. Work-Til-Me-Hands-Fall-Off System Administrator,
that's me. 'Scuse me now, Mr. Boss, sir, but there's a runaway daemon
hiding inside the system that I have to hunt down and destroy.
THERE IT IS!!! BEHIND THE PAGE TABLES!!!!!!!
DIE, YOU MISERABLE PROCESS, DIE!!! YAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!
<BLAM-kachunk-BLAM-kachunk-BLAM!!! BOOOOOOM!!!!!! splat-splatter-glop>"
:-)
Bob Jarvis
The Timken Company
> -----Original Message-----
> From: Tim Rowledge [SMTP:rowledge at interval.com]
> Sent: Thursday, October 21, 1999 1:13 PM
> To: Squeak mailinglist
> Subject: Doom as a user interface (fwd)
>
> Yeah! Now this is the UI paradigm for system admin. Add in the ability
> to capture processes and drag off to the interrogation chamber( aka
> Debugger). Remove some of the gratuitous blood and gore. Implement in
> SqueakAlice.
> Actual work left as an exercise for the student (at gatech :-) )
>
> tim
>
> --
> In computer science, we stand on each other's feet. - Brian Reid
> Tim Rowledge: rowledge at interval.com (w) +1 (650) 842-6110 (w)
> tim at sumeru.stanford.edu (h) <http://sumeru.stanford.edu/tim>
> ---------- Forwarded message ----------
> Subject: Doom as a user interface
>
> Most serious computer users on Unix and Windows machines are familiar with
> the
> process of killing a program. It's a pretty pedestrian activity, with a
> minimum of user-interface savy.
>
> Now a researcher at Univ of New Mexico has used the Doom game (a shoot 'em
> up game with lots of blood) as the GUI for killing programs. A soldier
> is created for each process and you just have to shoot the one you want.
> It's
> described at
> http://www.cs.unm.edu/~dlchao/flake/doom/
>
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