GradientFillStyle oddity
Raab, Andreas
Andreas.Raab at disney.com
Fri Sep 3 20:06:45 UTC 1999
> > Congratulations! You just discovered one of the most serious bugs in the
> > Balloon engine. I'm amazed nobody stumbled across that earlier ;-)
>
> Gee, I feel honored. :)
>
And rightly so ;-)
> Okay, it's supposed to work for ovals, but the interpolation doesn't
> quite work. Now, is it also supposed to work when the normal isn't
> normal to the fill's direction?
>
No - for the time being this works neither for gradient nor bitmap fills.
> > The only way to work around the problem is using a bitmap fill generated
> > from a radial gradient. This should work until I've fixed the problem
> (which
> > will take some time).
>
> Thanks for the suggestion. Now, is there a way I can make the bitmap
> fill use translucent colors? Aw, what am I asking for, I was going to
> play around with those soon, anyway! :)
>
Just use a 32bit deep form and make sure the alpha channel is okay. This
should work (I hope ;-)
Andreas
--
+===== Andreas Raab ========= (andreasr at wdi.disney.com) ==+
| Walt Disney Imagineering Phone: +1 818 544 5016 I
I Glendale, CA Fax: +1 818 544 4544 I
+======< http://isgwww.cs.uni-magdeburg.de/~raab >========+
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