B3DSphereMorph-Demonstration

Dan Ingalls Dan.Ingalls at disney.com
Sun Apr 23 15:48:17 UTC 2000


Hi, Hannes and Stewart -

An important post on this topic was back on Fri, 4 Feb 2000 11:16:16.  It tells you to go into a morphic project and execute (eg from a workspace)...

    Project thumbnailFromUrl:
	'http://www.squeak.org/Squeak2.0/FinalFrontier.morph.gz'.

This downloads both the latest code for B3DSphereMorph and a demo project.

That programmer who earned your praise is Andreas Raab.

	- Dan

PS: FYI, Duane Maxwell also posted some very efficient sphere display code just before that under the same subject heading, [GOODIE] Texture-mapped spheres
----------------------
>Hi Hannes,
>
>This sounds fun! 
>I've had a quick look on the automagical list but couldn't find the change set.
>Would you please re-post it for me.
>
>Thanks,
>Stewart
>
>----------
>From: 	Hannes Hirzel
>Sent: 	Tuesday, April 18, 2000 6:20 PM
>To: 	Squeak mailing list
>Subject: 	B3DSphereMorph-Demonstration
>
>Hi
>
>I just rediscovered something which nicely shows the some of the
>capabilites of Morphic:
>
>1. I  filed in the B3DSphereMorph change set which was posted to this list
>in January.
>
>2. I opened as workspace in Morphic and evaluated
>     B3DSphereMorph new openInWorld
>     -> Squeak showed a white sphere . 
>
>3.  Then I chose the menu 'new morph/make new drawing'
>     and draw something on the canvas. I chose 'keep' and 
>     dropped the painting on the B3DSphereMorph instance.
>     -> The drawing was wrapped around the sphere and the sphere 
>      was turning. A great effect!!!
>
>What is astonishing is that the code is so short (at least the code on the
>surface ...)
>
>I'd like to say thanks you to the programmer of this nice thing!
>
>Hannes







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