[BUG]HandMorph =>Wonderland and use of controlKeyPressed
Jeff Pierce
jpierce at cs.cmu.edu
Mon Aug 7 16:28:56 UTC 2000
Yup, there's an unfortunate mix of too much functionality and not enough
modifier keys. I still hope to implement a more elegant solution, but
until I've got time the current method at least works. The trick is that
you need to mouse down on a WonderlandActor (or the camera controls) first,
and then hold down Control, Shift, or Shift+Control to access the different
modes.
Jeff
At 05:54 PM 8/7/00, Karl Ramberg wrote:
>
>In
>WonderlandActor>>onMouseMove
>and
>WonderlandCameraControls>>moveCamera
>
>is supposed to do special manipulation when control key is pressed down but it
>gets overridden by the handMorph and it's special menu:
>
>HandMorph>>handleEvent:
>
>I'm not totally sure how to fix this.
>
>Karl
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