[ANN] instant messaging beta...
Dino
deanmao at cc.gatech.edu
Sat Feb 12 20:16:59 UTC 2000
Stephan Rudlof wrote:
>
> Dino,
>
> I have problems running your examples; evaluating
> MessagingClient2 example
> (with network) and then pressing the 'Connect' button results in a crash
> with call stack
Hmmm... odd. Try getting your own AIM account from www.aim.aol.com and
try to run it like this instead:
MessagingClient2 aimName: <aim name> aimPasswd: <aim password>
Are you using version 0.9c? 0.9b doesn't work too well. 'IMUser
version' returns the version number.
> I'm very interested in a ready to run example to try IWIN without any
> network connections on just the localhost; to take a look at the object
> messaging functionality without any network fiddling. Is this difficult?
It isn't really possible to run IWIN without a network connection
because it uses AIM and ICQ to determine if another user is using IWIN
also. (It sends an authentication message to another IWIN user via
AIM/ICQ)
The purpose of IWIN is for Squeak to have additional instant messaging
capabilities on top of older protocols which are still compatible with
non-squeak users.
> Greetings,
>
> Stephan
>
> Dino wrote:
> >
> > Now called IWIN, the instant messaging client supports basic features of
> > AIM and ICQ. (contact list and simple messaging) The client also
> > supports object messaging if you are talking to another IWIN client.
> > (drag and drop morphs into the chat window to send objects) This is
> > found at the usual place: http://instantmessaging.swiki.net
> >
> > Dino
>
> --
> Stephan Rudlof (sr at evolgo.de)
> "Genius doesn't work on an assembly line basis.
> You can't simply say, 'Today I will be brilliant.'"
> -- Kirk, "The Ultimate Computer", stardate 4731.3
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