2.9a freezes! (WAS: Squeak becomes (almost) autistic???)

Lex Spoon lex at cc.gatech.edu
Tue Oct 31 15:52:27 UTC 2000


1. What if you put the delay *after* #closeAndDestroy instead of before
it?
2. (Just verifying) What if you change #closeAndDestroy to #destroy?


If the first helps, then its not the socket operations but loop further
out.  If the second helps, then fixing discardReceivedData is likely to
help.

-Lex



jchludzinski at worldkey.net wrote:
> Bob,
>  
> 
> After much work (and some valuable assitance from Bob Arning) this 
> weekend I was able to get my sim running without have Squeak become 
> autistic (freezing up).  This was accomplished by placing a Delay 
> (1 second) between the #sendData: and #closeAndDestroy call on the 
> socket.
> 
> BUT when I try the exact same code on 2.9a - it freezes.
> 
> 
> ---John
> 
> PS>  I'm running on Win2K (a 1GHz Athlon + 256MB RAM + 30G HD box)





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