3 d axis
Karl Ramberg
karl.ramberg at chello.se
Sat Oct 21 21:56:53 UTC 2000
I think a good place to start is with the
B3DBox and try to understand how that works.
Karl
"rhian.lewis" wrote:
>
> r(theta) = R cos theta i + R sin theta j + C theta is a general helix
> curve passing through three dimensional space.
>
> Rather than trying to explain the problems I am having, and spending weeks
> trying to decipher this B3D code I thought I would ask for help . I have
> looked at B3DMorph, and although I understand in principal the structure of
> the code, I am still finding it dificult to interact with the B3D renderer.
>
> Has anyone had experience representing such curves using Squeak, or maybe
> have some worked examples of representations of other 3D objects, eg
> spheres, cones etc. How do I actually get the real points into the
> rederer? and how do you go about getting a representation of a 3D axis in
> the middle of the screen. I would kind of like a transparent cube in the
> center of the sceen in which to place objects. As you can see I am lost.
> Help!!!!!!
>
> My helix is r (theta) = 2 cos theta i + 2 sin theta j + 0.3 theta k.
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