[BUG][FIX] Fix for bad arrowhead geometry in PolygonMorph
Dan.Ingalls at disney.com
Mon Sep 4 21:20:42 UTC 2000
>But one question, this is probably to Dan,
>when rotating polygons, lines etc the grapics get lots of artifacts. Does this
>the rotation is to the bitmap representation of the vector ?
Yes. Polygons and their subclasses have never been taught to respond properly to the rotate handle, so they just get wrapped in a TransformationMorph which uses WarbBlt to rotate the bitmaps.
If you will test the attached fileIn, I will release it with the next set of updates ;-).
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