bert at isg.cs.uni-magdeburg.de
Fri Sep 1 15:17:08 UTC 2000
On one of my two Linux boxes, the sound does not play. I did a little more
testing, and I see the ActiveSounds collection growing every time a sound
But: the boinkScale plays fine.
And: after useShortBuffer it plays, although with drop-outs
And: When using the old loop (by setting UseReadySemaphore to false in the
code) it plays fine.
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