Squeak + Darwin (was: blah blah blah)

Tim Rowledge tim at sumeru.stanford.edu
Tue Apr 10 19:46:57 UTC 2001


Tom <tmb at lumo.com> is widely believed to have written:

> On Tue, Apr 10, 2001 at 09:39:43PM +0530, Mayuresh A Kathe wrote:
> > A better idea would be to have Squeak running on the Linux 
> > framebuffer...
> > 
> > That way porting across platforms will be a breeze...
> 
> Maybe SDL (http://www.libsdl.org/) would be a good basis.
> 
> However, I would actually really like to see Squeak graphics move more
> in the direction of being able to put to take advantage of hardware
> acceleration and anti-aliasing.
There's nothing to stop that happening for a no-OS approach, except the
work of interfacing to the hardware. We already have code for
anti-aliasing, and Clear-type like rendering.

> Being able to put up multiple native windows would also be nice, as would be
> multiheaded support.  Linux, Windows, and MacOS now all have high
> performance, high-quality anti-aliasing.
Multiple native-OS windows is a) a pain b) reduces real flexibility c)
massively increases porting effort d) has been tackled inth Cheese
project (at least for OS/2).
I've seen the linux/mac/windoze antialiasing some time ago and it was
dreadful. Maybe they have indeed improved it in the last couple of
years. Couldn't be made much worse, surely? I don't know why it has
taken so long - Acorn got it pretty good in 1987! On a 4mips machine
with 512kb, and no hardware assist....

tim

-- 
Tim Rowledge, tim at sumeru.stanford.edu, http://sumeru.stanford.edu/tim
As of next week, passwords will be entered in Morse code.





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